Blog
Thoughts, inspirations and lessons learned.
Resources
A selection of books, tools and references around game design.
Books

The definitive reference. 113 lenses to analyze and design any game from every angle.

A reflection on the skills, posture and mindset that define a good game designer, beyond tools and mechanics.

An in-depth analysis of 'game feel': why controlling a character feels satisfying, and how to design it intentionally.

The UX design classic. Explains how objects (and interfaces) can guide or confuse their users, essential reading for any designer.

Explores why games are fun and what 'fun' truly means from the perspective of the human brain.
YouTube Channels
The reference YouTube channel for analyzing mechanics, level design and UX in modern games.
Intense focus on certain parts that make up a game, a genre or mechanics, which are very inspiring.
Great channel that covers design topics in depth, the microphone quality isn't always top-notch but the diversity of topics covered makes it worth checking out.
Great channel with a keen eye for numerous independent projects, super useful for spotting common mistakes made by indie game developers.
This video series contains many very interesting tips for several areas, but especially on the "Art" side - Episode 10, however, is focused on Game Design.
Tools
Websites
Game Developers Conference talk archives. Thousands of hours of professional content.
Podcast and resources around board game and video game theory. Excellent academic approach.
A live document compiling a massive collection of resources, links and references for game development. Actively maintained by Steven Yau.
Know a resource missing from this list?
