Florian Charléty
Systems & UX Design · Montreal
A lifelong video game enthusiast, I decided to redirect my film career toward an adventure in game design.
I now design systems and prototypes, mainly in UE5.
I like to start from solid foundations or existing concepts and build on them. I value listening, and I gather ideas to bring out what has the most impact on the essence of my projects.
Selected work

3D narrative adventure and exploration game

First solo GameJam - archer defending his city against waves of skeletons.

Second GameJam as a duo - piling up objects in an inn with Chaos Destruction.

586-lesson course - full recreation of a 2D game in UE5 from A to Z.

GAS, ToonTank, Steam Survival, Co-Op — what technical understanding brings to design.
Professional background
From senior quality assurance on AAA titles to design lead at an independent studio.
Game Designer
A deliberate transition into game design. Alemos project in progress, active portfolio, clear focus on Systems and UX Designer roles.
Tester then Senior FQA at SIDE
Rapid progression to a senior role in under a year. Developed field leadership, systemic rigor and a deep understanding of production pipelines.
Permanent resident
Montreal as a permanent home. A milestone that confirms both a life choice and a career direction.
Transition to video games
The Covid period as a turning point. Intensive dive into game development and design, first technical training in UE5.
Left France alone for Montreal
New life, new encounters, new path. Bachelor's degree in Cinema at Université de Montréal - a program that deeply shaped my visual and narrative sensibility.
STI2D Baccalaureate - SIN Specialization
Science and technology of industry and sustainable development, specializing in information and digital systems. Cégep equivalency, preparatory to engineering schools.
Schooling in France
General curriculum alongside a Naval Military Preparation program. Built a foundation of rigor, discipline and teamwork.
What drives my work
Curiosity
I explore beyond what's expected. Every project is an opportunity to learn, whether it's a technology, a system or a way of collaborating.
Communication
I consider communication the designer's primary tool. Knowing how to listen, articulate and clearly convey an intent.
Craft
Whether it's a system, a page or a piece of feedback, I aim to deliver something I'm proud of. I like being a solid reference point for the teams I work with.
Blog & Resources
What I notice, what I take apart, and the library I draw from.
Resources
The library I draw from: game design books, tools and references.
Pro Info1Books5YouTube Channels5Tools2Websites3
See all 16 resourcesShall we talk?
A project, a question, an urge to collaborate: write to me.
