Florian Charléty
Systems & UX Design · Montreal
A multidisciplinary Game Designer, I specialize in systems design, UX and technical integration. My background in senior QA and cinema gives me a cross-disciplinary perspective on projects, from game mechanics to artistic decisions.
Background
Game Designer
A deliberate transition into game design. Alemos project in progress, active portfolio, clear focus on Systems and UX Designer roles.
Tester then Senior FQA at SIDE
Rapid progression to a senior role in under a year. Developed field leadership, systemic rigor and a deep understanding of production pipelines.
Permanent resident
Montreal as a permanent home. A milestone that confirms both a life choice and a career direction.
Transition to video games
The Covid period as a turning point. Intensive dive into game development and design, first technical training in UE5.
Left France alone for Montreal
New life, new encounters, new path. Bachelor's degree in Cinema at Université de Montréal - a program that deeply shaped my visual and narrative sensibility.
STI2D Baccalaureate - SIN Specialization
Science and technology of industry and sustainable development, specializing in information and digital systems. Cégep equivalency, preparatory to engineering schools.
Schooling in France
General curriculum alongside a Naval Military Preparation program. Built a foundation of rigor, discipline and teamwork.
What drives my work
Curiosity
I explore beyond what's expected. Every project is an opportunity to learn, whether it's a technology, a system or a way of collaborating.
Communication
I consider communication the designer's primary tool. Knowing how to listen, articulate and clearly convey an intent.
Craft
Whether it's a system, a page or a piece of feedback, I aim to deliver something I'm proud of. I like being a solid reference point for the teams I work with.
