Florian Charléty

Systems & UX Design · Montreal

A lifelong video game enthusiast, I decided to redirect my film career toward an adventure in game design.

I now design systems and prototypes, mainly in UE5.

I like to start from solid foundations or existing concepts and build on them. I value listening, and I gather ideas to bring out what has the most impact on the essence of my projects.

Florian Charléty

Selected work

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Professional background

From senior quality assurance on AAA titles to design lead at an independent studio.

2024Co-founder and design lead, Postmeridian
2 yearsSenior FQA on AAA productions
UE5Blueprint and C++, systems and prototypes
Today

Game Designer

A deliberate transition into game design. Alemos project in progress, active portfolio, clear focus on Systems and UX Designer roles.

2023

Tester then Senior FQA at SIDE

Rapid progression to a senior role in under a year. Developed field leadership, systemic rigor and a deep understanding of production pipelines.

2023

Permanent resident

Montreal as a permanent home. A milestone that confirms both a life choice and a career direction.

2020

Transition to video games

The Covid period as a turning point. Intensive dive into game development and design, first technical training in UE5.

18

Left France alone for Montreal

New life, new encounters, new path. Bachelor's degree in Cinema at Université de Montréal - a program that deeply shaped my visual and narrative sensibility.

Bac

STI2D Baccalaureate - SIN Specialization

Science and technology of industry and sustainable development, specializing in information and digital systems. Cégep equivalency, preparatory to engineering schools.

Childhood

Schooling in France

General curriculum alongside a Naval Military Preparation program. Built a foundation of rigor, discipline and teamwork.

Read the detailed resume

What drives my work

Curiosity

I explore beyond what's expected. Every project is an opportunity to learn, whether it's a technology, a system or a way of collaborating.

Communication

I consider communication the designer's primary tool. Knowing how to listen, articulate and clearly convey an intent.

Craft

Whether it's a system, a page or a piece of feedback, I aim to deliver something I'm proud of. I like being a solid reference point for the teams I work with.

Blog & Resources

What I notice, what I take apart, and the library I draw from.

All articles

Resources

The library I draw from: game design books, tools and references.

Pro Info1Books5YouTube Channels5Tools2Websites3

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Shall we talk?

A project, a question, an urge to collaborate: write to me.

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